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 Aimbot Protection Script

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Mohammed-Shaaban
[BR]ShopenZ
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[BR]ShopenZ
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[BR]ShopenZ


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Join date : 2013-02-20
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Aimbot Protection Script Empty
PostSubject: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 10:40 am

I post this suggestion for last time in this forum .
Quoted:

Ok, so i made this script to help admins find aimbot users. NOT TO KICK OR BAN THEM AUTOMATICALLY! They way it detects it is a comparison of the shots that a player fires and the shots that hit another moving player. I made 3 classes of weapons to test, each with different accuracy settings due to different firing rates. I have 2 versions, 1 for lag shooting servers, and 1 for non-lag shooting servers (only the non-lag shooting is tested). I think it's pretty reliable. If you spot any problems or ways to improve it please don't hesitate to post them, and keep in mind that I don't really know what I'm doing.

NOTE: the hit / miss ratio can be edited by changing the total2 value in each of the three weapon classes.
ex: for handguns, shotguns, snipers.
- "if(hitsA[issuerid] == 12)" is the amount of hits that it takes before the shots the player has fired are calculated.
- "if(total1A[issuerid] - total2A[issuerid] < 15)" is the amount of shots the player has taken.
- so that means that if the player hits the target 12 out of 14 shots he fails the test and the message is sent.
- if you change the number 15 to let's say 18, then if the player hits the target 12 out of 17 shots he fails the test.
- I noticed that on servers with no lag shooting a good player's accuracy will often be as good or better than aimbot
- I suggest using this on lag shooting servers, but do as you wish

UPDATE: added sniper and country rifle (I didn't know that you can aimbot with sniper )

LAG SHOOTING SERVERS

Code:
//This script is designed to help admins to detect when a player is using aimbot NOTE: also works on joypad users
//When aimbot users are detected a message will be sent to admins to spectate that player
//It is possible to get false positives (but rare) ex: player runs away in a straight line (LOL) and gets shot by another player that never misses
//I do not advise using kick or ban instead of the message, you don't want to punish good players do you?
//Use this script on any 0.3d or higher servers that have lag shooting

#include <a_samp>
#include <foreach>

#define red 0xFF0000AA
//#define TEST_MOVEMENT //uncomment this line to use debug, this will send a message to all players OnPlayerUpdate if they are "IN MOTION" or "STOPPED" (returns "STOPPED" in a vehicle)

new ammo1,
   ammo2,
   ammo3,
   ammo4,
   ammo5,
   ammo6,
   ammo7,
   ammo8,
   ammo9,
   ammo10,
   ammo11,
   weapon,
   total1A[MAX_PLAYERS],
   total2A[MAX_PLAYERS],
   total1B[MAX_PLAYERS],
   total2B[MAX_PLAYERS],
   total1C[MAX_PLAYERS],
   total2C[MAX_PLAYERS],
   hitsA[MAX_PLAYERS],
   hitsB[MAX_PLAYERS],
   hitsC[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerSpawn(playerid)
{
   if(!IsPlayerConnected(playerid)) return 0;
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
   if(!IsPlayerConnected(playerid)) return 0;
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerUpdate(playerid)
{
   #if defined TEST_MOVEMENT
   IsPlayerMoving(playerid);
   #endif
   return 1;
}

public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
   if(!IsPlayerConnected(issuerid)) return 0;
   if(IsPlayerMoving(playerid) && hitsA[issuerid] == 0 && GetPlayerWeapon(issuerid) > 15 && GetPlayerWeapon(issuerid) < 28
   || IsPlayerMoving(playerid) && hitsA[issuerid] == 0 && GetPlayerWeapon(issuerid) > 32 && GetPlayerWeapon(issuerid) < 35) //handguns, shotguns, snipers
   {
       total1A[issuerid] = GetPlayerTotalAmmo(issuerid);
       hitsA[issuerid] ++;
   }
   if(IsPlayerMoving(playerid) && hitsA[issuerid] > 0 && hitsA[issuerid] < 12 && GetPlayerWeapon(issuerid) > 15 && GetPlayerWeapon(issuerid) < 28)
   {
       hitsA[issuerid] ++;
   }
   if(hitsA[issuerid] == 12)
   {
       total2A[issuerid] = GetPlayerTotalAmmo(issuerid);
       if(total1A[issuerid] - total2A[issuerid] < 15 && total1A[issuerid] - total2A[issuerid] >= 0)
       {
           new name[MAX_PLAYER_NAME], string[192];
           GetPlayerName(issuerid,name,sizeof(name));
           hitsA[issuerid] = 0;
           format(string, sizeof string, "{FF7D7D}[ATTENTION] {FF0000}%s {FF7D7D}id{FF0000}[%d] {FF7D7D}Needs to be spectated, {FF0000}Reason: {FF7D7D}POSSIBLE AIMBOT.", name, issuerid);
           foreach (new i : Player)
           {
               if(IsPlayerAdmin(i)) SendClientMessage(i,red,string); //will send to rcon admins unless you edit it for your admin script
           }
       }
       else
       {
           hitsA[issuerid] = 0;
       }
   }
   if(IsPlayerMoving(playerid) && hitsB[issuerid] == 0 && GetPlayerWeapon(issuerid) == 28
   || IsPlayerMoving(playerid) && hitsB[issuerid] == 0 && GetPlayerWeapon(issuerid) == 32) //tec 9 and uzi
   {
       total1B[issuerid] = GetPlayerTotalAmmo(issuerid);
       hitsB[issuerid] ++;
   }
   if(IsPlayerMoving(playerid) && hitsB[issuerid] > 0 && hitsB[issuerid] < 26 && GetPlayerWeapon(issuerid) == 28
   || IsPlayerMoving(playerid) && hitsB[issuerid] > 0 && hitsB[issuerid] < 26 && GetPlayerWeapon(issuerid) == 32)
   {
       hitsB[issuerid] ++;
   }
   if(hitsB[issuerid] == 26)
   {
       total2B[issuerid] = GetPlayerTotalAmmo(issuerid);
       if(total1B[issuerid] - total2B[issuerid] < 30 && total1B[issuerid] - total2B[issuerid] >= 0)
       {
           new name[MAX_PLAYER_NAME], string[192];
           GetPlayerName(issuerid,name,sizeof(name));
           hitsB[issuerid] = 0;
           format(string, sizeof string, "{FF7D7D}[ATTENTION] {FF0000}%s {FF7D7D}id{FF0000}[%d] {FF7D7D}Needs to be spectated, {FF0000}Reason: {FF7D7D}POSSIBLE AIMBOT.", name, issuerid);
           foreach (new i : Player)
           {
               if(IsPlayerAdmin(i)) SendClientMessage(i,red,string); //will send to rcon admins unless you edit it for your admin script
           }
       }
       else
       {
           hitsB[issuerid] = 0;
       }
   }
   if(IsPlayerMoving(playerid) && hitsC[issuerid] == 0 && GetPlayerWeapon(issuerid) > 28 && GetPlayerWeapon(issuerid) < 32) //MP5, AK47, M4
   {
       total1C[issuerid] = GetPlayerTotalAmmo(issuerid);
       hitsC[issuerid] ++;
   }
   if(IsPlayerMoving(playerid) && hitsC[issuerid] > 0 && hitsC[issuerid] < 20 && GetPlayerWeapon(issuerid) > 28 && GetPlayerWeapon(issuerid) < 32)
   {
       hitsC[issuerid] ++;
   }
   if(hitsC[issuerid] == 20)
   {
       total2C[issuerid] = GetPlayerTotalAmmo(issuerid);
       if(total1C[issuerid] - total2C[issuerid] < 23 && total1C[issuerid] - total2C[issuerid] >= 0)
       {
           new name[MAX_PLAYER_NAME], string[192];
           GetPlayerName(issuerid,name,sizeof(name));
           hitsC[issuerid] = 0;
              format(string, sizeof string, "{FF7D7D}[ATTENTION] {FF0000}%s {FF7D7D}id{FF0000}[%d] {FF7D7D}Needs to be spectated, {FF0000}Reason: {FF7D7D}POSSIBLE AIMBOT.", name, issuerid);
           foreach (new i : Player)
           {
               if(IsPlayerAdmin(i)) SendClientMessage(i,red,string); //will send to rcon admins unless you edit it for your admin script
           }
       }
       else
       {
           hitsC[issuerid] = 0;
       }
   }
   return 1;
}

stock IsPlayerMoving(playerid)
{
   new Float:Velocity[3];
   GetPlayerVelocity(playerid, Velocity[0], Velocity[1], Velocity[2]);
   if(Velocity[0] >= 0.02
   || Velocity[1] >= 0.02
   || Velocity[2] >= 0.02
   || Velocity[0] <= -0.02
   || Velocity[1] <= -0.02 //set at 0.02 and -0.02 will detect any on foot movement faster than standing on an escalator
   || Velocity[2] <= -0.02) //set at 0.07 and -0.07 will detect any on foot movement faster than walking or strafing (running)
    {
        #if defined TEST_MOVEMENT
        SendClientMessage(playerid, -1, "IN MOTION");
        #endif
        return true;
   }
   else
   {
       #if defined TEST_MOVEMENT
       SendClientMessage(playerid, red, "STOPPED");
       #endif
       return false;
   }
}

stock GetPlayerTotalAmmo(playerid) //fist and melee weaps excluded
{
   new totalammo;
   GetPlayerWeaponData(playerid, 2, weapon, ammo1);
   GetPlayerWeaponData(playerid, 3, weapon, ammo2);
   GetPlayerWeaponData(playerid, 4, weapon, ammo3);
   GetPlayerWeaponData(playerid, 5, weapon, ammo4);
   GetPlayerWeaponData(playerid, 6, weapon, ammo5);
   GetPlayerWeaponData(playerid, 7, weapon, ammo6);
   GetPlayerWeaponData(playerid, 8, weapon, ammo7);
   GetPlayerWeaponData(playerid, 9, weapon, ammo8);
   GetPlayerWeaponData(playerid, 11, weapon, ammo9);
   GetPlayerWeaponData(playerid, 12, weapon, ammo10);
   GetPlayerWeaponData(playerid, 13, weapon, ammo11);
   totalammo = ammo1+ammo2+ammo3+ammo4+ammo5+ammo6+ammo7+ammo8+ammo9+ammo10+ammo11;
   return totalammo;
}  


NON-LAG SHOOTING SERVERS

Code:
//This script is designed to help admins to detect when a player is using aimbot NOTE: also works on joypad users
//When aimbot users are detected a message will be sent to admins to spectate that player
//It is possible to get false positives (but rare) ex: player runs away in a straight line (LOL) and gets shot by another player that never misses
//I do not advise using kick or ban instead of the message, you don't want to punish good players do you?
//Use this script on 0.3z servers or any servers 0.3d or higher that have no lag shooting
//Remember to add "bodypart" to OnPlayerGiveDamage for 0.3z servers

#include <a_samp>
#include <foreach>

#define red 0xFF0000AA
//#define TEST_MOVEMENT //uncomment this line to use debug, this will send a message to all players OnPlayerUpdate if they are "IN MOTION" or "STOPPED" (returns "STOPPED" in a vehicle)

new ammo1,
   ammo2,
   ammo3,
   ammo4,
   ammo5,
   ammo6,
   ammo7,
   ammo8,
   ammo9,
   ammo10,
   ammo11,
   weapon,
   total1A[MAX_PLAYERS],
   total2A[MAX_PLAYERS],
   total1B[MAX_PLAYERS],
   total2B[MAX_PLAYERS],
   total1C[MAX_PLAYERS],
   total2C[MAX_PLAYERS],
   hitsA[MAX_PLAYERS],
   hitsB[MAX_PLAYERS],
   hitsC[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerSpawn(playerid)
{
   if(!IsPlayerConnected(playerid)) return 0;
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
   if(!IsPlayerConnected(playerid)) return 0;
   hitsA[playerid] = 0;
   hitsB[playerid] = 0;
   hitsC[playerid] = 0;
   total1A[playerid] = 0;
   total2A[playerid] = 0;
   total1B[playerid] = 0;
   total2B[playerid] = 0;
   total1C[playerid] = 0;
   total2C[playerid] = 0;
   return 1;
}

public OnPlayerUpdate(playerid)
{
   #if defined TEST_MOVEMENT
   IsPlayerMoving(playerid);
   #endif
   return 1;
}

public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
   if(!IsPlayerConnected(playerid)) return 0;
   if(IsPlayerMoving(damagedid) && hitsA[playerid] == 0 && GetPlayerWeapon(playerid) > 15 && GetPlayerWeapon(playerid) < 28
   || IsPlayerMoving(damagedid) && hitsA[playerid] == 0 && GetPlayerWeapon(playerid) > 32 && GetPlayerWeapon(playerid) < 35) //handguns, shotguns, snipers
   {
       total1A[playerid] = GetPlayerTotalAmmo(playerid);
       hitsA[playerid] ++;
   }
   if(IsPlayerMoving(damagedid) && hitsA[playerid] > 0 && hitsA[playerid] < 12 && GetPlayerWeapon(playerid) > 15 && GetPlayerWeapon(playerid) < 28)
   {
       hitsA[playerid] ++;
   }
   if(hitsA[playerid] == 12)
   {
       total2A[playerid] = GetPlayerTotalAmmo(playerid);
       if(total1A[playerid] - total2A[playerid] < 15 && total1A[playerid] - total2A[playerid] >= 0)
       {
           new name[MAX_PLAYER_NAME], string[192];
           GetPlayerName(playerid,name,sizeof(name));
           hitsA[playerid] = 0;
           format(string, sizeof string, "{FF7D7D}[ATTENTION] {FF0000}%s {FF7D7D}id{FF0000}[%d] {FF7D7D}Needs to be spectated, {FF0000}Reason: {FF7D7D}POSSIBLE AIMBOT.", name, playerid);
           foreach (new i : Player)
           {
               if(IsPlayerAdmin(i)) SendClientMessage(i,red,string); //will send to rcon admins unless you edit it for your admin script
           }
       }
       else
       {
           hitsA[playerid] = 0;
       }
   }
   if(IsPlayerMoving(damagedid) && hitsB[playerid] == 0 && GetPlayerWeapon(playerid) == 28
   || IsPlayerMoving(damagedid) && hitsB[playerid] == 0 && GetPlayerWeapon(playerid) == 32) //tec 9 and uzi
   {
       total1B[playerid] = GetPlayerTotalAmmo(playerid);
       hitsB[playerid] ++;
   }
   if(IsPlayerMoving(damagedid) && hitsB[playerid] > 0 && hitsB[playerid] < 26 && GetPlayerWeapon(playerid) == 28
   || IsPlayerMoving(damagedid) && hitsB[playerid] > 0 && hitsB[playerid] < 26 && GetPlayerWeapon(playerid) == 32)
   {
       hitsB[playerid] ++;
   }
   if(hitsB[playerid] == 26)
   {
       total2B[playerid] = GetPlayerTotalAmmo(playerid);
       if(total1B[playerid] - total2B[playerid] < 30 && total1B[playerid] - total2B[playerid] >= 0)
       {
           new name[MAX_PLAYER_NAME], string[192];
           GetPlayerName(playerid,name,sizeof(name));
           hitsB[playerid] = 0;
           format(string, sizeof string, "{FF7D7D}[ATTENTION] {FF0000}%s {FF7D7D}id{FF0000}[%d] {FF7D7D}Needs to be spectated, {FF0000}Reason: {FF7D7D}POSSIBLE AIMBOT.", name, playerid);
           foreach (new i : Player)
           {
               if(IsPlayerAdmin(i)) SendClientMessage(i,red,string); //will send to rcon admins unless you edit it for your admin script
           }
       }
       else
       {
           hitsB[playerid] = 0;
       }
   }
   if(IsPlayerMoving(damagedid) && hitsC[playerid] == 0 && GetPlayerWeapon(playerid) > 28 && GetPlayerWeapon(playerid) < 32) //MP5, AK47, M4
   {
       total1C[playerid] = GetPlayerTotalAmmo(playerid);
       hitsC[playerid] ++;
   }
   if(IsPlayerMoving(damagedid) && hitsC[playerid] > 0 && hitsC[playerid] < 20 && GetPlayerWeapon(playerid) > 28 && GetPlayerWeapon(playerid) < 32)
   {
       hitsC[playerid] ++;
   }
   if(hitsC[playerid] == 20)
   {
       total2C[playerid] = GetPlayerTotalAmmo(playerid);
       if(total1C[playerid] - total2C[playerid] < 23 && total1C[playerid] - total2C[playerid] >= 0)
       {
           new name[MAX_PLAYER_NAME], string[192];
           GetPlayerName(playerid,name,sizeof(name));
           hitsC[playerid] = 0;
              format(string, sizeof string, "{FF7D7D}[ATTENTION] {FF0000}%s {FF7D7D}id{FF0000}[%d] {FF7D7D}Needs to be spectated, {FF0000}Reason: {FF7D7D}POSSIBLE AIMBOT.", name, playerid);
           foreach (new i : Player)
           {
               if(IsPlayerAdmin(i)) SendClientMessage(i,red,string); //will send to rcon admins unless you edit it for your admin script
           }
       }
       else
       {
           hitsC[playerid] = 0;
       }
   }
   return 1;
}

stock IsPlayerMoving(playerid)
{
   new Float:Velocity[3];
   GetPlayerVelocity(playerid, Velocity[0], Velocity[1], Velocity[2]);
   if(Velocity[0] >= 0.02
   || Velocity[1] >= 0.02
   || Velocity[2] >= 0.02
   || Velocity[0] <= -0.02
   || Velocity[1] <= -0.02 //set at 0.02 and -0.02 will detect any on foot movement faster than standing on an escalator
   || Velocity[2] <= -0.02) //set at 0.07 and -0.07 will detect any on foot movement faster than walking or strafing (running)
    {
        #if defined TEST_MOVEMENT
        SendClientMessage(playerid, -1, "IN MOTION");
        #endif
        return true;
   }
   else
   {
       #if defined TEST_MOVEMENT
       SendClientMessage(playerid, red, "STOPPED");
       #endif
       return false;
   }
}

stock GetPlayerTotalAmmo(playerid) //fist and melee weaps excluded
{
   new totalammo;
   GetPlayerWeaponData(playerid, 2, weapon, ammo1);
   GetPlayerWeaponData(playerid, 3, weapon, ammo2);
   GetPlayerWeaponData(playerid, 4, weapon, ammo3);
   GetPlayerWeaponData(playerid, 5, weapon, ammo4);
   GetPlayerWeaponData(playerid, 6, weapon, ammo5);
   GetPlayerWeaponData(playerid, 7, weapon, ammo6);
   GetPlayerWeaponData(playerid, 8, weapon, ammo7);
   GetPlayerWeaponData(playerid, 9, weapon, ammo8);
   GetPlayerWeaponData(playerid, 11, weapon, ammo9);
   GetPlayerWeaponData(playerid, 12, weapon, ammo10);
   GetPlayerWeaponData(playerid, 13, weapon, ammo11);
   totalammo = ammo1+ammo2+ammo3+ammo4+ammo5+ammo6+ammo7+ammo8+ammo9+ammo10+ammo11;
   return totalammo;
}  


The admins in the server regonize as aimbotters only the new players ...which is mistake . Ignoring the script last time and maybe now mean only couple things , lazy to read or scared of it cuz you may aimbot user .


Last edited by [BR]Angel on Tue Jun 03, 2014 10:55 am; edited 1 time in total
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Mohammed-Shaaban
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 10:45 am

Put all weapons just to anticipation to any thing would happen by scripters of hackers
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[BR]Jay
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 11:12 am

+1 Badly needed, since 0.3z started with skin shot system.
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[BR]ShopenZ
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 11:36 am

There are couple fals alarms if good player do nice role and hit wise , but still you can catch the guy 80% . All you need is to not take hasty decisions.
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[GPB]Bompton
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 7:17 pm

is it legal to use joypad ?
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FroG
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 7:24 pm

Compton_Crips wrote:
is it legal to use joypad ?
Joypad doesn't work on 0.3z.
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Diego_Chile
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 7:42 pm

We have a lot of aimbotters here Sad
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[BR]ShopenZ
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitimeTue Jun 03, 2014 8:39 pm

Joypad = aimbot and not as 3x , is better , which mean ban , there is option how to active but will never tell . There is also joypad detector who kick the users not ban.
The aimbot protection is for all people who fight in this server , ..not for me , i just ban Wink.
Watching in game how 60 players crying about this protection , but only 4 reply and two of them inactive or banned for no reasons mean only one thing ,.. you don't know if you wanna pee or f .
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PostSubject: Re: Aimbot Protection Script   Aimbot Protection Script Icon_minitime

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