| House features | |
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PK Premium Member
Posts : 461 Points : 701 Reputation : 18 Join date : 2012-05-04 Age : 26 Location : Dubai In-game username : [ONS]PK
| Subject: House features Sun Jun 24, 2012 8:14 am | |
| I had a server long time ago back in 0.2x and I also had some sort of a great house system. Well, since Luiis complains about having too much filterscripts, I'm not sure if it can be done. 1. Every house has a mailbox outside by default. A player from another house can send this player money/weapons/etc.2. There are 3 types of safes in each house. 1 by default. Which are:
- Money Safe (DEFAULT) - Money storage.
- Weaponry Safe (67,000$) - Weaponry storage.
- Other/Personal Safe - Stores anything other than the written (can save PM's/etc)
3. Every person can edit their houses (/housemenu > Edit house map > and then a few object ID's) like BBQ stack, basketball etc. BUT, they cannot out range their walls/fences - before doing this, an admin has to set the area limit for the person - no limit to heights though.4. A bot which acts like a maid/butler every time you or someone else enters the house. It talks, serves, etc.5. A person can rob your safes (except the personal stuff) Maximum on money robbing is 100,000$ per 4 hours. And maximum on weaponry robbing is 3 weapons with 300 rounds of ammo.6. 2 owners 1 house. 2 people can own a single house, it can be set by Co-Owner & Owner. Or just simply 2 Owners, both owners edit and do everything together.Please be noticed that I'm sharing what has been in my OLD server in 0.2x. After my PC has been formatted over 3 times, and the upgrading of that server. I totally lost the whole script and all the files. But, this can really improve and make houses more fun to be at. | |
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Ped_Dep Premium Member
Posts : 908 Points : 1613 Reputation : 80 Join date : 2012-03-25 Age : 27 Location : Bulgaria In-game username : Ped_Dep
| Subject: Re: House features Sun Jun 24, 2012 10:59 am | |
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PK Premium Member
Posts : 461 Points : 701 Reputation : 18 Join date : 2012-05-04 Age : 26 Location : Dubai In-game username : [ONS]PK
| Subject: Re: House features Sun Jun 24, 2012 11:20 am | |
| Nah, I created my own and worked perfectly | |
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PunkLorD Head Administrator
Posts : 833 Points : 1096 Reputation : 21 Join date : 2012-05-09 Age : 26 Location : Qatar
| Subject: Re: House features Sun Jun 24, 2012 12:59 pm | |
| Robbing,Not my kinda taste. | |
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Guest Guest
| Subject: Re: House features Sun Jun 24, 2012 1:29 pm | |
| Not a cops and robbers server :/ |
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PunkLorD Head Administrator
Posts : 833 Points : 1096 Reputation : 21 Join date : 2012-05-09 Age : 26 Location : Qatar
| Subject: Re: House features Sun Jun 24, 2012 1:38 pm | |
| - [BR]CoRz wrote:
- Not a cops and robbers server :/
Makes sense. | |
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PK Premium Member
Posts : 461 Points : 701 Reputation : 18 Join date : 2012-05-04 Age : 26 Location : Dubai In-game username : [ONS]PK
| Subject: Re: House features Sun Jun 24, 2012 3:47 pm | |
| True, but I every 4 hours though and there's a limit. Still, CoRz's reply does make sense. Agreed indeed. | |
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iQuit[.] Premium Member
Posts : 249 Points : 402 Reputation : 20 Join date : 2012-04-03 In-game username : I quit
| Subject: Re: House features Sun Jun 24, 2012 7:33 pm | |
| - PK wrote:
- True, but I every 4 hours though and there's a limit. Still, CoRz's reply does make sense. Agreed indeed.
He means its cops and robber like...but I disagree. I personally don't think there is any limit to what you can add in a script,whether the function be for a different type of game-mode then the one being created. Change = Creativity. Ask yourself why is there so much deathmatch in roleplay,cnr and stunt servers? Simply because people want to dm wile having those special functions available to them. Since there is a /shop,there needs to be a way to make money besides going around killing people,which in the end gets boring after a wile.Some of PK's idea offer a newer way to make money and a newer motive to go kill someone. Example is,if someone is robbing your house...Once you get the message your first instinct is going to be "I'm gonna kill that fucker". Yes? +1 for all your ideas PK. And awesome job with that housing script | |
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Guest Guest
| Subject: Re: House features Sun Jun 24, 2012 9:38 pm | |
| Well, we have other features but i think it would be a game 'changer', but we are adding other things like houses. I totally agree andrew but i'm suggesting events and hopefully luiis can script it maybe. |
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Guest Guest
| Subject: Re: House features Mon Jun 25, 2012 12:16 am | |
| +1 man i like it i think you should add the mailbox idea tho that sounds cool |
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LuiisRubio Premium Member
Posts : 205 Points : 318 Reputation : -10 Join date : 2012-05-13 Age : 29
| Subject: Re: House features Mon Jun 25, 2012 12:37 am | |
| K, PK good luck scripting it +1 | |
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PK Premium Member
Posts : 461 Points : 701 Reputation : 18 Join date : 2012-05-04 Age : 26 Location : Dubai In-game username : [ONS]PK
| Subject: Re: House features Mon Jun 25, 2012 4:17 pm | |
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PK Premium Member
Posts : 461 Points : 701 Reputation : 18 Join date : 2012-05-04 Age : 26 Location : Dubai In-game username : [ONS]PK
| Subject: Re: House features Mon Jun 25, 2012 4:20 pm | |
| About the mailbox: /givecash is back sooo.....
But there's no /giveweapons :trollface: | |
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