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PK
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PK


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House features Empty
PostSubject: House features   House features Icon_minitimeSun Jun 24, 2012 8:14 am

I had a server long time ago back in 0.2x and I also had some sort of a great house system. Well, since Luiis complains about having too much filterscripts, I'm not sure if it can be done.


1. Every house has a mailbox outside by default. A player from another house can send this player money/weapons/etc.

2. There are 3 types of safes in each house. 1 by default.
Which are:

  • Money Safe (DEFAULT) - Money storage.
  • Weaponry Safe (67,000$) - Weaponry storage.
  • Other/Personal Safe - Stores anything other than the written (can save PM's/etc)



3. Every person can edit their houses (/housemenu > Edit house map > and then a few object ID's) like BBQ stack, basketball etc. BUT, they cannot out range their walls/fences - before doing this, an admin has to set the area limit for the person - no limit to heights though.

4. A bot which acts like a maid/butler every time you or someone else enters the house. It talks, serves, etc.

5. A person can rob your safes (except the personal stuff) Maximum on money robbing is 100,000$ per 4 hours. And maximum on weaponry robbing is 3 weapons with 300 rounds of ammo.

6. 2 owners 1 house. 2 people can own a single house, it can be set by Co-Owner & Owner. Or just simply 2 Owners, both owners edit and do everything together.

Please be noticed that I'm sharing what has been in my OLD server in 0.2x. After my PC has been formatted over 3 times, and the upgrading of that server. I totally lost the whole script and all the files. But, this can really improve and make houses more fun to be at.
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Ped_Dep
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 10:59 am

Good! There is one house script GarHouse - Click Me
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PK
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 11:20 am

Nah, I created my own and worked perfectly Razz
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PunkLorD
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 12:59 pm

Robbing,Not my kinda taste.
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 1:29 pm

Not a cops and robbers server :/
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PunkLorD
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 1:38 pm

[BR]CoRz wrote:
Not a cops and robbers server :/

Makes sense.
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PK
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 3:47 pm

True, but I every 4 hours though and there's a limit. Still, CoRz's reply does make sense. Agreed indeed.
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iQuit[.]
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 7:33 pm

PK wrote:
True, but I every 4 hours though and there's a limit. Still, CoRz's reply does make sense. Agreed indeed.

He means its cops and robber like...but I disagree.

I personally don't think there is any limit to what you can add in a script,whether the function be for a different type of game-mode then the one being created. Change = Creativity. Ask yourself why is there so much deathmatch in roleplay,cnr and stunt servers? Simply because people want to dm wile having those special functions available to them. Since there is a /shop,there needs to be a way to make money besides going around killing people,which in the end gets boring after a wile.Some of PK's idea offer a newer way to make money and a newer motive to go kill someone. Example is,if someone is robbing your house...Once you get the message your first instinct is going to be "I'm gonna kill that fucker". Yes?

+1 for all your ideas PK. And awesome job with that housing script
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Guest
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PostSubject: Re: House features   House features Icon_minitimeSun Jun 24, 2012 9:38 pm

Well, we have other features but i think it would be a game 'changer', but we are adding other things like houses. I totally agree andrew but i'm suggesting events and hopefully luiis can script it maybe.
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PostSubject: Re: House features   House features Icon_minitimeMon Jun 25, 2012 12:16 am

+1 man i like it i think you should add the mailbox idea tho that sounds cool Smile
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LuiisRubio
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PostSubject: Re: House features   House features Icon_minitimeMon Jun 25, 2012 12:37 am

K, PK good luck scripting it +1
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PK
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PostSubject: Re: House features   House features Icon_minitimeMon Jun 25, 2012 4:17 pm

I'm scripting it? o.O
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PK
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PK


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PostSubject: Re: House features   House features Icon_minitimeMon Jun 25, 2012 4:20 pm

About the mailbox: /givecash is back sooo.....

But there's no /giveweapons :trollface:
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PostSubject: Re: House features   House features Icon_minitime

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