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TeeJay
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PostSubject: Event System   Tue May 12, 2015 6:30 pm

I think we need a event system which makes it more comfortable for both players and admins.
The event commands should be for lvl 3+ admins:


/createevent - A window pops up which allows you to choose the following settings

The event place/spot (in which area the event will be, e.g. Area 51)
TDM or DM (DM is last man standing and TDM are 2 teams, i suggest red vs blue)
The participants helath (to set the players health in the event)
The spawn place (where the players spawn when they join the event. If it's TDM there would be 2 different spots, 1 for each team)
The event weapons (so we could do a sniper event for example)
The event staff (staff are players you choose who getting a minigun+gm and killing players who breaking the event rules. But it doesn't have to be a staff there so it's your choice.)

/openevent (a message will pop up in the chat to let players know that there is an event, now it's their choice to choose if they want to join or not. They can join it by doing /joinevent. If they join it, they will be teleported to the event spot and getting freezed instantly until the event starts. Of course they always can leave by doing /quitevent or /leaveevent.)
/lockevent+/unlockevent (to lock the event, so other players cant join anymore)
/startevent (to start it. When the event starts, a countdown will appear and the participants will get unfreezed.)
/finishevent (to finish it lol)

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SmokinAce
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PostSubject: Re: Event System   Tue May 12, 2015 7:00 pm

i didnt read all of this but we need a event system. :p +1

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[BR]Tiger
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PostSubject: Re: Event System   Tue May 12, 2015 7:15 pm

rlly need a event sys.

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k4Zz
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PostSubject: Re: Event System   Tue May 12, 2015 7:31 pm

i don't know can i vote but +1

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Bear
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PostSubject: Re: Event System   Tue May 12, 2015 8:16 pm

SmokinAce wrote:
i didnt read all of this but we need a event system. :p +1

Ikr lol, sorry Tj I was too lazy to even read half way but yeah +1 Very Happy

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[BR]Joker
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PostSubject: Re: Event System   Tue May 12, 2015 10:19 pm

+1 but the minigun thing the players would get banned from system

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[BR]2sTuBBoRn2Die
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PostSubject: Re: Event System   Wed May 13, 2015 5:26 am

+1

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NiNJaHz
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PostSubject: Re: Event System   Wed May 13, 2015 11:09 am

+1, nice but maybe a bit too complicated.
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Saffierr
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PostSubject: Re: Event System   Wed May 13, 2015 3:45 pm

Great idea, although it'd be way better to create more events. I mean; why another DM event when we're already dming 24/7. I'd say, hide/seek events would be so fun, race events either.
Example:
Hide/seek: 1 or 2 Admin(s) are located in "The Strip" they're hiding like for example on top of The Visage and the other admin for example on top of 4d = The Four dragons Casino. You get me? But they have to hide in the given located area.

Race: An admin goes for example, to The Strip as he spawns 20 bullets next to each other, and tp's the people who are willing to participate. As everyone gets in their car an admin announce that the Finish line is for example on top of the mountain chilliad, and another admin stays in chilliad to have a view of the people who are arriving.

Conclusion: Why just DM events when we already dm 24/7.
NOTE: I'll be active again, Razz
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TeeJay
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PostSubject: Re: Event System   Wed May 13, 2015 3:50 pm

Saffierr wrote:
Great idea, although it'd be way better to create more events. I mean; why another DM event when we're already dming 24/7. I'd say, hide/seek events would be so fun, race events either.
Example:
Hide/seek: 1 or 2 Admin(s) are located in "The Strip" they're hiding like for example on top of The Visage and the other admin for example on top of 4d = The Four dragons Casino. You get me? But they have to hide in the given located area.

Race: An admin goes for example, to The Strip as he spawns 20 bullets next to each other, and tp's the people who are willing to participate. As everyone gets in their car an admin announce that the Finish line is for example on top of the mountain chilliad, and another admin stays in chilliad to have a view of the people who are arriving.

Conclusion: Why just DM events when we already dm 24/7.
NOTE: I'll be active again, Razz  

I got you, but most LSSW Admins will say "WTFFFFFFF THIS AIN'T NO PARTY SERVER NONONONO"

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Saffierr
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PostSubject: Re: Event System   Wed May 13, 2015 3:54 pm

Why lol, Hide/Seek is very fun and great to play. Admins are hiding and the participated players have to find, and if someone finds the admin, he will be rewarded with credits or something, to make it attractive. It's just my opinion. I mean cmon lol, why another DM shit when we're dming already.
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PostSubject: Re: Event System   Thu May 14, 2015 12:37 pm

+1
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NiNJaHz
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PostSubject: Re: Event System   Thu May 14, 2015 4:47 pm

Saffierr wrote:
Why lol, Hide/Seek is very fun and great to play. Admins are hiding and the participated players have to find, and if someone finds the admin, he will be rewarded with credits or something, to make it attractive. It's just my opinion. I mean cmon lol, why another DM shit when we're dming already.

Sounds impossible to make a good HNS system in SAMP so I think that's a bad idea.
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PostSubject: Re: Event System   Fri May 15, 2015 10:48 am

+1

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Saffierr
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PostSubject: Re: Event System   Fri May 15, 2015 1:31 pm

Ninjah, why should it be scripted or be a system? It's just simple; an admin teleports all players to somewhere, and another admin is already hiding, and when the tp is done, everyone is allowed to search for the hiding admin. Done... an system for this is not required since it's very simple.
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NiNJaHz
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PostSubject: Re: Event System   Fri May 15, 2015 3:30 pm

I feel like most of the players won't understand what the point of the event is without a system, most players don't even speak English and will ask themselves why were they teleported. That's just my opinion.
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Macdaddy
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PostSubject: Re: Event System   Fri May 15, 2015 4:46 pm

Interesting...

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Saffierr
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PostSubject: Re: Event System   Sat May 16, 2015 12:35 am

Oh yeah lol, you've got a point there Ninjah. Well, I don't know then, I guess there ain't no Hide/Seek system.
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